The party heads to Minter to try and figure out if an inquisition should be called on the manor or if the arsonists really had no link to Morgath.
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17 Nolus, 721
The party spends a couple of hours travelling, and arrive in Minter by midmorning. It is a very small village, with few people in the fields, and the rest seem to be fishermen. The party introduces themselves to the guard at the manor gate, and he brig them to his master, Sir Poryn Meldon, who is breaking his fast. Sir Poryn is the brother of Lady Alicia, the first wife of Sir Temilin, the son of the Earl of Selvos. Sir Poryn asks the party do join him, but they demmuere. Sir Tirn informs Sir Poryn that the group is following a lead in their investigation of the fires in Selvos – the guilty parties were apprehended, but the trail leads to an old farm in the region of Minter, where the men were raised, and that the party suspects were unwittingly influenced by agents of Morgath. Sir Poryn assigns one of his guards, Jooryn, as guide, and the party departs for the abandoned farm.
Jooryn tell the group that the old man who raised Gerard and Kine kept to himself after the deaths of his sons and wife. He had been granted land after the retaking of Selvos, and had fought for the Earl. He mostly spoke with Sir Poryn’s chamberlain, Wereda Dasethyn, and the local Peonian priest, Dederos. After a mostly fruitless search of the house and surrounding yard, Sir Tirn suggests to Maketa Seenaë that she may want to “dowse for evil.” She is quite successful, finding not too far away what seems to be a buried crypt. Nina deduces that the crypt may have an entrance in a nearby copse of trees. In the copse, a pile of wood is found, which has been fastened together by iron spikes. With a bit of deduction, Nina figured out how to open the hidden entrancer to the crypt. The party send Jooryn to get a rope, and Father Dederos.
The ground opens, revealing a tunnel leading into the crypt discovered by Matakea Seenaë. Father Dederos arrives, and he and the party head down the tunnel. They come to an octagonal room with a life-size statue of a priest of Morgath in the center. Doors lead off to the left, right, and a set of double-doors directly across from the entryway. The statue moves it arm, pointing back the way they just came, and speaks a unintelligible phrase. After a moment or so, the statue signs, and begins to speak in a language they all understand. He taunts then, revealing himself to be not a simple mechanism – it has been possessed by an Amorvrin. Matakea Seenaë blesses the stature, and the evil entity is banished, for the moment at least.
The party goes through the doors on the left of the entrance hall. Doors in the hall open, and eight Gulmorvrin approach. Sir Tirn, Sir Kjarri and Tamarie attack them, but finally the party realizes that this is not a test of battle prowess, but a simple test of strength. Everyone pushes together, pushing the Gulmorvrin back into the room at the end of the hall. The Gulmorvrin then stop their advance, and line up along the edges of the room, where the fire that had spread to all of them from Tamarie’s fire arrows, made by Nina with the unwitting help of Father Dederos. All the doors in the hall slam shut, except for one. The group goes through the open door into another room, and they find there a passage to another area.
Following the passage, the party finds a strange room, where the floor seems to be very shaky, and there is a deep gorge, spanned only by a rickety bridge. The group decides that it is safest to cross one at a time, the lightest among them going fist, and with a ripe tied to their waist for safety. Nina goes first. After some near misses, she manages to cross to the other side, and yells something back to the others. They do not hear her, so she takes some chalk out of a pouch and writes “Illusion” on the rock wall. Matakea Seenaë tries to cross next, by following the rope that Nina had tied off. She slips, but manages to discover that the bridge and gorge is a cleaver illusion. The gorge is twice as wide as it looks, and the bridges is not where it appears to be. Once the whole groups is on the other side of the gorge, it is easy to see the cunning illusion for what it is. The ground is stable, but small rocks & dust particles are bring blown across it, to make it seem like it is shaking. The party moves on.
They come to a small ledge, where they see a white flooring about 5 feet down. Not trusting their eyes, the drip the rope, which breaks what seems to be a crust, and white dust flies up. Sir Kjarri and Matakea Seenaë realize that this is a dangerous mold spore, which is inert until it comes into contact with moisture, wherein it propagates rapidly. The party decides not to take any chances, and Tamarie burns it with a fire arrow.
The enter a room to the left which is covered in spider webs. Against the wall is the statue of a Knight. Sir Tirn looks up, and sees a huge spider descending towards the party. The torch was employed to burn the webs, which sent the spider scuttling back up to safety. The spider is knocked to the ground, and they party discovers that it is much smaller than it appeared to be – another illusion. There mere mirrors in the well above where the spider dwelt which made it appear larger than it was.
The party goes back into another room, which is covered with a damp green moss. On the other side of a small chasm is a small key. Sir Kijari manages to get the key with the help of his pole arm, and as the party leaves the room, they realize that the moss was caustic, and has begun to eat away at their footwear. They discard the footwear. The decide to return to the room with the statue of the knight.
When they return to the room, they discover the statue has moved more into the center of the room. The mechanism for moving the statue is discovered. Upon further examination, the party notices that the knight is Laranian. Sir Tirn touches the statue, and makes the discovery that it is not a statue at all, but a man, who has been turned to stone. With the help of the good Father, the knight is restored to himself. His name is Sir Sarath Jattele, and he was part of the First Company of Sir Grolis Chahryn, the present Earl of Selvos. He was a member of the army who took Selvos. He has been in these caverns for about 20 years.
The party brings Sir Sarath back to Sir Poryn’s manor. At the manor door, we see Sir Poryn speaking to another man – it is Wereda Dasethyn, his chamberlain. Sir Sarath accuses Wereda Dasethyn of conspiring to kill him, and of conspiring with the Morgathians who lived on the farm. He says Wereda Dasethyn was the one who struck him from behind, leading Sir Sarath to be in the state the party found him. The group takes Wereda Dasethyn prisoner, and Matakea Seenaë goes with Jooryn and a fisherman back to Selvos to get a Justicar.
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