The party learns that some ghosts will not rest easy, and so embark on a quest to find more information, make new enemies and influence people. What they find is only partially expected and perhaps a bit more condescending than they’re use to.
The party is restless and unwilling to allow the ghosts to remain in the Khuzdun outpost on the edge of town. In this episode they learn that as much relies on their conscience as their singing ability. And thus the do-wop group is born.
An important step to be sure (how else can you find out motive for who’d want to kill said victim), then again, sometimes such a question can provide too many answers. And it can even lead to a lack of sympathy — which is more damning than the party needs.