Feeling pressed for time, the party jumps from one adventure directly into the next.
The gods cannot be made to wait much longer.
The party manages to meet with Hethor at the Safe Harbor Inn. They make arrangements to leave in the morning to the Tessien Moor.
The morning is clear, and the party travels along the Selvos- Dunir road; they turn off at Corin’s Pass. After two days, they top and visit Garom’s father’s home where they leave a message on the other side of the lake, then continue on their journey.
They come down to a valley, with a large lake in the centre. Ruins and buildings are still visible in the centre of the lake. Someone notices a thin track of smoke coming from a copse of trees: a house or a cook-fire. They go to investigate. On their way there, they see a man come out of the copse to greet them. The man’s name is Seldrin, and this is his farm. He resides alone with his two dogs.
Sir Tirn of Selvos and Maketa Seenaë Dyren take care of the horses while the rest of the group enters Seldrin’s hut. Seldrin informs the party that there are men living in the ruins, most probably bandits; they decide to go speak with the bandits, hopefully to drive them away. They head down past the Lake of Bones, a churning mess of mud, to the larger lake. They make their way to the chain of islands crossing the river at the narrowest point, then head to one of the visible towers.
As they cross the lake, they notice movement at the centre of the lake, but cannot make out what it is. They find five buildings, some of which have collapsed. The fifth is a partially collapsed tower. The party enters a building that seems barren; inside there is a ruined ramp leading down. Nina and Tamarie find wet footprints leading down the ramp. The group ties a rope around each person as they head down; Seenae almost falls, but all finally reach the basement safely.
They come out to a flagstone basement, with a tunnel that heads due south. However, it is almost completely flooded. The footprints lead into the tunnel. Tamarie uses her clairvoyance to follow the tunnel, and sees that it comes out inside another building. The party returns to the surface, and head to that other building. Upon arriving, they see that the building is barren; there is no roof, walls are missing, and trees are growing inside. The party heads to another building to explore.
This one is mostly overgrown; everything is rotted, and much of the floor is dangerously spongy. They decide to go as high as they can in the building, and make their way down. The roof houses a room with glass windows on two walls and glass-inset doors. The pebbles laying about are glass-infused silver, part of a dome. The floor was designed to open up. They go to the floor below it. The ceiling appears to be a painting of the northern sky, and does not appear to have been tarnished; it is made of gold, brass, silver and gemstones. They find a library with several books, some of which are reasonably intact. In all, they find six pristine and 12 that are mildly damaged by mold. Six of the volumes are on astronomy, two of the damaged ones are books of prophecy, and there is one grimoire. The part goes to the first floor, which seems to be mainly bedrooms.
Nina realizes one room is not the right shape; there are hidden rooms here. They find one of them; Tirn finds a glass globe enchanted to light and float in mid-air. 12 scrolls are found that describe this location, including maps of a massive series of tunnels and a history of Tessien. Nina discovers a magically preserved hidden room with two more of the enchanted light globes inside. They search the room thoroughly. There is a bag of 200-year old silver coins, some rich clothing, two glass wands, a mink stole, long blue robes, gloves and boots, none of which fit the party members. They also find two books encased in iron in a chest; there are 8 locks on the books. In the other half of the chest is something that looks like glass straw; nothing can be felt in that substance. Tirn figures out that one rod is a wand of levitation, and the other one turns on and off the concealing glass straw. Once the illusion is removed, they find a locked box, a wooden rod with ten rings and a crown adorned with rich gemstones. Tamarie opens a door and screams…