A meal with a centaurin and the discovery of new and interesting things beneath the waves.
6th of Peonu
After a nice breakfast, Trieste leads the party to the closest spot near the cave where the chests of books are. Sir Kjarri and Sir Tirn, being the only ones who can swim, will go into the cave. Trieste builds a winch that will allow him and the rest of the party to pull the boxes back up to dry land, and uses Siem’s blessing to grant the two knights the ability to see as a bat sees, since the cave is pitch dark.
They bring up the first of three chests, and report that there was something in the water that tried to pull the chest back. They cautiously go back down for the next one.
There is a family of giant otters living in the cave, and they want to keep the chests. Trieste manages to find a language in common with them, and they make an agreement – the party will take what’s inside the chests, and then they’ll return the chests to the otters. The chests are quickly brought up and emptied, and the party returns them to the otters, along with some stone “plates.” Sir Tirn and Sir Kjarri help the otters play with/return the chests to the cave, and when they return to land the party dismantles the boom. Everyone returns to the glade for the night, and Seenaë learns the nausea remedy Trieste gave to the other party members when they were suffering the after-effects of the encounter with the Aklashes.
7th of Peonu
8th of Peonu
The party breaks their fast together, and stops by the Guild of Arcane Lore before going back to the garrison to try to help Abros. Once they reach the upper reaches of the garrison, Seenaë summons Abros. Nina speaks with him, and finally convinces him that his friend has already been judged, and that it’s time for Abros to move on. The party convinces him to call on his god, Asmodeus. He does so, and we see a little mouse come from Seenaë’s shadow, which runs to stand inside the ghost. A cloaked figure appears behind Abros, grasps him by the shoulders, and they both disappear. The party managed to do what they set out to do – send Abros to his rest. After he disappears, his battleaxe clatters to the floor. It’s incredibly intricate, and as the party looks at the blade, it fills with Runic writing.
The group returns to town. They note that they seem to get “the stink eye” from a lot of the townsfolk as they pass through. They go back to the Guild of Arcane Lore to see Sir Tirn’s master, to inquire about the writing on the axe blade. She suggests they speak to Weris Slien, the mage on the White Ship, who knows something of the Khuzdun.
The group manage to meet with him, and he does, in fact, read Kuzdun. They make an arrangement to have the writing on the blade translated in return for some few silver pennies and the sharing of knowledge we may come across. Seenaë offer him Nadia’s Song and he accepts. Business concluded, the party returns to the Temple.