Signs and portents
The culture section provides background that isn’t explicitly history.
Without intending to be, it has become a catch-all for all the in-game world-specific madness that provides the back-drop for the campaign.
It breaks down into several sections.
- Calendar. The Harnic calendar of 12 months.
- Groups. Political and social groups working in the area.
- Guilds. The various guilds that control the trades of Harn.
- Heraldry. The big family clans and their crests.
- Legend. Known lore
- Misc. Cultural articles that fit no where else.
- Races. A brief explanation of what is known of the races of Harn.
- Religion. The 10 gods.
- Ships. The ships of note seen in Selvos (Since 719TR).