Culture

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The culture section provides background that isn’t explicitly history.
Without intending to be, it has become a catch-all for all the in-game world-specific madness that provides the back-drop for the campaign.

It breaks down into several sections.

  • Calendar. The Harnic calendar of 12 months.
  • Groups. Political and social groups working in the area.
  • Guilds. The various guilds that control the trades of Harn.
  • Heraldry. The big family clans and their crests.
  • Legend. Known lore
  • Misc. Cultural articles that fit no where else.
  • Races. A brief explanation of what is known of the races of Harn.
  • Religion. The 10 gods.
  • Ships. The ships of note seen in Selvos (Since 719TR).

Culture

Signs and portents ketherian