Campaign of the Month: July 2022
Signs and portents
MainExpanded
Prophecy and portent are the least of your problems
This page is a general site map for the Signs and Portends here on Obsidian portal. I use it to track broken links and expansion pages.
If you’re looking for the custom CSS I used to style this site (such as it is), it’s available here: SignsNPortendsCSS
Basic
- Home Go back to the main page (with the simple menu; like the one to the left).
- Glossary. An index of Harnic terms defined.
- Loot. The items found by the players in this game.
- Adventure Log An index to the adventure logs (and player-entries) for the game.
Loot
This page contains a listing of all the loot “found” by the party. Treasures found by the party will be indexed here, and fully described in their own entries.
- Books. Spiritually dangerous, and otherwise.
- Equipment. Starting gear.
- Kind. List of loot and their converted value in d.
- Potions. Liquids of alchemical or magical nature.
- Magic. Bizzare items that can neither be bought or sold.
- Relics. Religious items of great import.
- Weapons. Magical or otherwise.
Books
Spiritually dangerous, and otherwise.
Astrology
- In the valley of the night. A large book found in Tessien as part of Workol’s library.
- Libri Mysteriorum. An ancient set of scrolls that describe our base understanding of the stars and their philosophy.
- Anima Astrologiae
- Centiloquium of the ancients
- Patterns and paths in the sky. A series of rough hand drawings depicting how the planets circle Nolomar and the seasons associated with their sightings. The book was used by acolytes to learn the position of the planets.
- By the light of Tyrn Nadix. A tract detailing the position of the polar star over a 20 year period from 500 to 520 TR. The tract is a massive table of dates, times and locations in degrees over Feniryn.
- *On the heavenly spheres, A treatise on traditional astrology;the hard nucleus of the art. It explains the astrological system through its philosophical principles, without having to resort to concepts external to astrology. This book has collected the fundamentals of astrology that have been handed down by authors such as Alynn Saet, Staumn Ynem, Wynas Rilgofa, and Eäwynn Ohl, to name only a few.
*Albumasar (c.87 – 186): The Book of Flowers. Depicts pictures in the stars and alternate astrological systems. Translated from the Panhamonic with several possible variations provided. - Pseudo-Ptolemy (author unknown, date prior to 128TR): The Centiloquy. The theory that the universe is divide by three pole stars, only one of which is visible from Harn. Translated from Azeryani.
- Hermes Trismegistus (author unknown, date prior to 262): The Centiloquy. A second paper on the same topic. Translated from Mafash.
- Bethen (probably written by Staumn Ynem, 148): The Centiloquy. A third paper on the same topic. Translated from Mafash.
- Almansor (1 century, Meokolis, Azeryan) The Propositions. A summary of the brightest stars (planets included).
Magical
- 12 scrolls of Tessien describe the location, including maps of a massive series of tunnels and a history of Tessien.
- Workol’s Grimoire A two volume set. With 8 locks on the books, these things require skill to study.
Banned
- Compendium of necromantic lore. A banned book detailing the creatures of myth and nightmare.
Religious
Laranian
- Book of Alamire. Relative common.
- Worship of God. A book for priests.
- The Book of Armaments. A book for knights.
Halean
- Book of Harmony. Relatively common.
- Counsels of Tirrala. Holy book of Halea.
Equipment
- Bill Gant’s Harnic price list (offsite link to a shared PDF of 312kb).
- Weapon prices from HarnMaster 3. (offsite link to a shared PDF of 373kb).
- Armor profiles (offsite link to a shared PDF of 937kb).
The starting equipment was based on the sample equipment packs and priest equipment packs, as examples.
- Kjarri Starting Equipment.
- Nina Starting Equipment.
- Seenae Starting_Equipment.
- Tamari Starting Equipment.
- Tirn Starting Equipment.
Kind
Lists of loot and their converted value in d.
- Agrikan kidnappers. From the Agrikans slain during 36 – Winer Court Day 3 and the foiled kidnapping of Sir Renald Milaka, Earl of Sarkum.
- Agrikan marauders. The party encounters 8 marauders on the road to Greelda (in episode 27).
- Bandits. The loot list from defeating a group of brigands along the road to Menekod in episode 78.
- Tessien Ruins Loot. The haul from the adventure in the ruins in 12 – Palace of Bone.
- Books in Workol’s library. The books found in Workol’s library in Tessien in episode 46.
Potions
- Karegia Oil. A dangerous oil that burns far brighter than regular fire.
Magic
- Chest of Forbodance In the other half of the chest is something that looks like glass straw; nothing can be felt in that substance.
- Box of Secrets A locked box
- 10 rings
- Crown of stars A crown adorned with rich gemstones.
- Palantir a glass globe enchanted to light and float in mid-air.
- Wand of Levitation
- Wand of Permission
Relics
- Bandages of Saint Amberthane. A magical item carried by Sir Auttin Krencathy.
- Holy Icon of Mendez. A holy relic now believed to be in the temple of Larani in Selvos.
Weapons
- Abroses Battle Axe. An axe of incredible quality, and long history.
- The Unwilling Arrow. An arrow that heals as much as it hurts.
Common
People.
PCs and NPCs. Click on a tag to view them by career, race, status, or location.
Places.
ideally, these would be hot-linked to a map (maybe showing highlighted pieces of a map?.
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Lythia. The main landmass for civilized folk.
- There are more places, but since the campaign doesn’t focus on them, I’ve removed the pages.
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Harn
- Chybisa. Small feudal kingdom. Ally of Kanday – many knights.
- Kaldor. Larger feudal kingdom. Ally of Kanday. Mixed forces.
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Kanday. This kingdom page now has a lot of broken links as I just made all the locations links. Please to fix
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Daenshire
- Aleur Hundred Forest Hundred
- Dunzael Hundred Dunzael Hundred moot Sheriff Crasel Avandar
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Kandis Hundred Jubas Hundred Moot
- Shreve Abbey
- Dyrisa Constable Fodin Dravaen
- Mimean Hundred Forest hundred
- Mineous Hundred Forest Hundred
- Mirwyn Hundred
- Teba Hundred
- Erynashire
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Noreashire
- Arguer Hundred Forest Hundred
- Narath Hundred
- Ravin Hundred
- Tadlry Hundred
- Yedarns Hundred
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Perishire
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Damorane Hundred
- Menekod Checkered Shield : Chabla Syman Telfane
- Relequae A village just outside of Menekod with a popular Belsirasin temple.
- Waldel
- Stedmarie
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Dureve Hundred
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Selvos
- Safe Harbour Inn. The cheapest inn in town.
- White Gold Inn. The best inn in town.
- Selvos Guild of Arcane Lore. A newly founded but long-standing guildhouse.
- Temple of Saint Ranuth and Saint Chelrik. The Laranian Abbey just outside of town.
- Aelsi’s Brothel A seedy place down near the docks.
- Selvos Castle Details about the castle.
- Selvos Harbourmaster and Pilot’s Guild. An office the PCs have barged into many a time.
- The Bonding House Saved from fire by the PCs.
- Minter
- Kesethy Market town
- Akonis
- Balever
- Urost
- Boba
- Elidar
- Erkuba
- Gebasath
- Geffin
- Hemhur
- Jazo
- Minter
- Ondravy
- Paldur
- Ryvila
- Sheveth
- Nidown
- Terna
- Vima
- Tiney
- Trilby
- Wintessa
- Ilikur
- Erinath
- Grelda
- Kesethy
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Selvos
- Elos Hundred Forest hundred
- Helous Hundred Forest hundred
- Sheda Hundred
- Tesien Hundred Forest hundred
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Timrola Hundred
- Bydole
- Imiden (Sheriff of Peris:Prince Anaflas Milaka)
- Urmore Hundred
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Damorane Hundred
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Selonshire
- Andur Hundred
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Asolena Hundred
- Avertu (Sheriff of Selion)
- Asolen
- Chendy Abbey Serolan Iblis Milaka
- Gemala Hundred
- Gimonae Hundred
- Lakane Hundred Forest Hundred
- Raden Hundred Forest Hundred
- Tamsen Hundred Forest Hundred
- Torenshire
- Urienshire
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Daenshire
- Melderyn
- Orbaal
- Rethem
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Tharda
- Kuseme. A castle, once in Kanday, now ruled by Tharda as the capital of Eidel province.
- Coranan
- Shiran
- Eidru Keep
House Rules
- Armour Profiles. An easier way to buy a suit of armour; standard mixing and matching bits with one price, one weight.
- Eyes of the Gods When you roll 100 in this game – the gods are watching. The result is determined by which god.
- Gaining Piety Piety is a handy form of karma, spend it as you will – just make sure you never run out.
- Gaining SIRs Skill Improvement Rolls. How you get them and how they improve your character’s skills.
- Option Points How to “age” a character.
- Sample equipment packs What to buy when you’re creating a character in HarnWorld and how much it will cost you.
- Skill Improvement Standard rules explained for how to increase any given skill.
- Whimsy Cards. Each game you get 3. The rules for their use are simple; but remember – the gamemaster gets three too!
History
-
Summary of years
- The state of affairs in 720
- 721 Winter Court report
- 721 Summer Court report
-
722 Winter Court report
Giant table of the history of Harn.
- The Codominium 7000 – 13000 BT
- Atani Wars 900-683 BT
- Age of Men. Period of time (ongoing).
- Battle of Sorrows 683 BT
- Lothrim The Foulspawner c. 120TR
- Battle Of Sirion 120 TR
- Migration Wars 178-318
- Corani Empire 301 – 565TR
- Peace of Aleath 447 TR
- Massacre of Kustan 477 TR
- Unification Writ 491 TR
- Mindrithar Code 504 TR
- Thardic Flood 556 TR
- Three Year Famine 556 TR
- Balshan Jihad 565TR
- Red Death 527 – 561 TR
- Theocracy of Tekhos 568 TR
- Agony Of Aleath 572 TR
- Golothan Theocracy 588 TR
- Interregnum (588-625)
- Gray Blight 602 TR
- Battle of the Teb Marshes 663 TR
- Battles of Eidru and Kuseme 665 TR
- Five Year War 661-666 TR
- Peace of Quivum / Treaty of Quivum 666 TR
- Salt War 670 TR- 673
- Battle of the Ramala gap 673 TR
- Ezar’s War 682 – 697 TR
- Peace of Selvos 697 TR
- Kuseme War 712 TR – 713 TR
Culture
Calendar
The Harnic calendar of 12 months.
- Nuzyael. March – first month of the new year and spring.
- Nolus. April.
- Azura. May.
- Ilvin. June – first month of summer.
- Peonu. July.
- Larane. August.
- Halane. September – first month of autumn.
- Navek. October.
- Kelen. November.
- Agrazhar. December – first month of winter.
- Savor. January.
- Morgat. Feburary. Last month of the old year and winter.
Groups
- The Green Owls. The Earl of Selvos’s own men. Their standard sits atop the Chahryn family crest.
- Frukes Angels. The mercenaries hired by the miner’s guild to keep them safe along Kanday’s border.
- Banner of Honour. A sub-group of the Order of the Checkered Shield.
- Silver Swords. A mercenary group out of Tharda.
Guild
- The Mangai. The governing body of the guilds.
- Arcane Lore. A guild of knowledge, and study of the planes and planets.
- Chandlers’ Guild. They hold a monopoly on making and selling candles, lamps, and the like.
- Charcoalers’ Guild. They deal in the sale of carcoal, coal, and in towns only, firewood.
- Clothiers’ Guild. The tailors, glovers and haberdashers as well as dressmakers.
- Courtesans’ Guild. Offering the wide range of erotic services.
- Embalmers’ Guild. The commercial preparation of corpses for burial.
- Glassworkers’ Guild. A rare and expensive art.
- College of Harpers. Accomplished musicians that both perform and create musical instruments.
- College of Heralds. The name for the place where they go to learn, and their art. They are the keepers of heraldry.
- Hideworkers’ Guild. They cure all types of hides and furs, and perform the leatherworking.
- Innkeepers’ Guild. They operate the inns and taverns, and manufacture and sell alcoholic beverages.
- Jewelers’ Guild. The goldsmith, silversmith, engravers and jewel-workers.
- Lexigraphers’ Guild. The makers and sellers of vellum, parchment scrolls, quills, inks and the like.
- Lia-Kavair Our family amongst us.
- Litigants Guild. An urban guild specializing in matters of law.
- Locksmiths’ Guild The makers and installers of keys, locks and lockboxes.
- Masons’ Guild The stonecutters, quarrymen, and stonelayers.
- Mercantylers’ Guild. The caravan masters, the traders, and the usurers.
- Metalsmiths’ Guild. The metalworkers (but not the weaponcrafters or jewellers).
- Millers’ And Millwrights’ Guild. The owners and operators of all mills and millings.
- Miners’ Guild. The miners.
- Ostlers’ Guild. The horse breaders, trainers, and sellers.
- Perfumers’ Guild. The makers of soap, perfume, incense, and such.
- Society of Physicians. The teachers, the healers, and the quacks.
- Pilots’ Guild. The ship’s navigators.
- Potters’ Guild. The makers of ceramic goods.
- Salters’ Guild. The refiners and sellers of salt, pickled and salted foods.
- Seamen’s Guild. The sailors.
- Shipwrights’ Guild. The makers of ships and sails.
- Tentmakers’ Guild. The makers of tents, awnings, pavillions and stall covers.
- Thespians’ Guild. The actors, puppeteers and mimes.
- Timberwrights’ Guild. The commercial loggers.
- Weaponcrafters’ Guild. The makers of weapons.
- Woodcrafters’ Guild. The crafters of wood.
Heraldry
- Cassean. A stoutfast supporter of Larani.
- Chahryn. The ruling family in Selvos, Kanday.
- Elcher. A powerful Aleathian family.
- Irien. An old and noble family.
- Jevasa.
- Julor.
- Kand. Ruling house of Kanday.
- Meldon
- Milaka
- Pesirias
- Seben
- Terhune
- Tertimas
- Udanel
- Xelados
Legend
The legends of the land.
- Earthmasters The people who populated Harn before the Sindarin. Very little is known about them.
- Setara of Setha Heath The legend of a young saint of Larani, originally buried in Gebasath, but her bones were dug up and moved to Selvos in 718TR.
- Massacre of Kustan. A historical article and common knowledge story about what might have led to the massacre.
- Nadia’s Song. The dying words of a ghost in Selvos.
Misc
- Coins
- Sayings
- Sheep Farming A quick explanation of sheep farming in Dureve Hundred.
- Tourney The yearly wool festival in Selvos feature a Tourney from 11-17 Larane. This article examines the planned events and the rules for 721TR.
Races
- Khuzdul The Dwarves of Hârn.
- Sindarin The Elves of Harn.
- Jarin The predominant human culture on the island of Harn
- Gargun The orcs of Harn
- Ivashu The monsters of Harn.
- Ivinian. The settlers from Ivinia.
- Lythian. The majority of the settlers of Harn.
- Gozyda. Tribal peoples of sourthern Kanday.
Religion
More about the 10 gods of Hârn.
- The Concordat
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Agrik God of War (combat and torture)
- Knightly order of the Copper Hook; fighting order of the Order of the Fuming Gate.
- Priestly order of the Fuming Gate; priestly order of the Copper Hook.
- Priestly order of the Herpa the Mace; priestly order of the Order of the Red Shadows of Herpa.
- Knightly order of the Red Shadows; fightling order of the the Order of Herpa the Mace.
- Low Ceremony of the Balefire
- Halea Temptress (pleasure, business, and luck)
- Ilvir Mad creation
-
Larani Chivalry and honour
- Knightly order of the Checkered Shield; fighting order of the Order of Hyvrik.
- Priestly order of Hyvrik; priestly order of the Checkered Shield.
- Knightly order of the Lady of Paladins; fighting order of the Order of The Spear of Shattered Sorrow
- Priestly order of the The Spear of Shattered Sorrow; priestly order of the Lady of Paladins.
- Soratir (lay mass)
- Book of Alamire. Holy work.
- Worship of God. Holy work.
- Setara of Setha Heath
- Knights of Tirth. The knights that found the idea of chilvary to the faith.
- Saint Ambrathas Of Alamire. The founder of the Order of the Lady of Paladins
- Saint Aedan of Chison. The saint of Chendy Abbey
-
Morgath Mad god of the Dead
- Burkai Device
- Klyss
- Gulmorvrin
- Degrees of 0f Nyardath Religious festivities.
- Shadryn-Vars (lay mass)
- Naveh Thieves and nightmares
-
Peoni Patience, healing and suffering
- Lesser Sapelah. Lay mass.
- Greater Sapelah (purification ritual)
- Book of Harmony. Holy book.
- Counsels of Tirrala. Holy book.
- Belsirasans. Peaceful group of exorcists. Specializing in covert warfare against the evil religions.
- Order or Miramal Secretive religious order in Rethem. Often harbours Laranians.
- Sarajin Barbarian rage and the sea
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Save K’nor Knowledge and mysteries
- Velere (lay mass)
- Lost Guide. Holy relic.
- Uhla, the black lantern. Holy relic.
- Hyn-Aelori. Religious order.
- Rydequelyn. Religious order.
- Shea-al-Aecor. Religious order.
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Siem The hunt and the wild places
- Night of High Perspective (lay mass)
- Night of Silent Renewal (lay mass)
Ships
- Timivan A Dak that sails along the western coast of Harn.
- Bera A deep-sea vessel that comes to Selvos about once every 3 years.
- Fitacore
- Bacchus
- Sheesha
GlossaryCommon Hârnic terms that might not be so common outside of Hârn.
- Alderman. A member of a town’s council.
- Autarch. Military ruler in ancient Tharda.
- Dak a type of ship common in Selvos harbour.
- Concordat the agreement between the gods of Hârn.
- Finders a profession from Tharda.
- Freetown a town with a royal charter or agreement rather than noble-born lord.
- Kargele. The source plant for several healing drugs.
- Kelestia. The planet.
- Nivik, A type of ship.
- Nolomar. The sun.
- Psychometry. Psionic.
- Shek-P’var The mages / wizards / sorcerers of Hârn.
- Silver penny. Common currency.
- Tuzyn Reckoning. The calendar system.
- Yael. The moon.
- Yaelmor. The day of the new moon.
Maps
- Selvos map
- Temple map
- Kanday shire map.
- Harn map
- World map
Misc
Links
Copyright
Symbols. What do all these symbols mean?
Site Map. This page.
Links of Interest
- CSS – the full and ugly CSS used for this site. I try to keep it up to date, but if you have questions, please ask.
- Other sites relating to Harn (outside) the game
Updates
- A list of changes to the site in reverse-chronological order.
AskMe
- Something completely different from a blog.
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Why does Agrik hate Larani January 28, 2016. Answering a common player question.